Blood, dismemberment, adrenaline battles of ferocious berserkers and crazy magicians in a setting reminiscent of oriental fairy tales. But instead of Aladdin, there’s a fat magician on a magic carpet, Princess Jasmine has gone crazy and demands blood, and genies are generally a consumable resource in achieving victory!
Mirage: Arcane Warfare
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I really don’t understand why this game has such a high rating. The reasoning did not seem convincing, plus I played it myself and saw how secondary and bad everything in the game is. There’s a passage here – the ceiling.
Hmm-hmm. We look at Overwatch, League of legends, Warhammer, Kingdom Hearts and I’m too lazy to list further. Everything is cartoonish and bright, but never ceases to be beautiful. Here I see some kind of dull and beaten picture. I had no such associations with Chivalry.
All authors have one or another specialization – you can’t be an expert in everything. Not your topic? Well it happens.
As far as I understand https://simonsayscasino.co.uk/bonus/ the review. The game is the same as Chivalry, only with the development of mechanics. Chivalry doesn’t have a rating on its website, apparently, but I doubt that there’s anything below commendable, and out of fear they could have given it amazing. The game is the same, but the work done is visible – you can keep the old score.
I haven’t touched the game, but I doubt that people who were able to make a super car on their knees can then create garbage using the same formula. There were precedents, however.
And despite what is written above. It seems to me, or the game looks worse than Chivalry? Or maybe Mikhail’s computer just can’t handle it??
Surely the problem is in Naritsa’s PC (or with the capture). Everything went quite smoothly for me on MBT on an average PC by today’s standards.
Chivalry doesn’t have a rating on its website, apparently, but I doubt that there’s anything below commendable, and out of fear they could have given it amazing.
The editors were once fans of Chivalry (especially Kulakov), so consider the rating truly “amazing”. 🙂
As someone who played, I’ll tell you. This is exactly what happened. A knee-jerk, unfinished game with a minimum of content and changes compared to Chivalry.
No, DoI is just nothing. On the one hand, there is nothing new there compared to Insurgency, but on the other hand, as a game in the setting of the Second World War, it is nothing.
I’ve been a fan of bladed weapon combat since childhood. I loved strategy games about the Middle Ages, I beat the Princes of Persia 10 times, then at the dacha with two sticks I ran around the area like a motherfucker and demolished pre-set mannequins. Gothics, assassins, TES, a lot of movies, etc.d. etc.n.
This doesn’t mean that I blindly adore every game where there are fights with melee weapons, on the contrary, for example, I didn’t like Mant and Blade at all, because of the slow motion dynamics, Skyrim also seemed boring, but Age of Chivalry at one time made me piss with boiling water. And even more so from Medival Warfire. The only normal game where beautiful, atmospheric, dynamic battles using the “sword to sword” system are perfectly implemented, and no one has more HP and damage. In addition, there is also a network. For Honor, in my opinion, with its graphics and animations, cannot be compared with the variety of gaming situations in Chivalry. Yes, the count there is worse, but the blow there comes not from three sides, but from all 360 and this is what makes the combat very, very cool and spectacular. Yes, you need to push yourself into this game, focus on your skill, not your equipment and characteristics, in this regard the game is very similar to ping pong. Love table tennis? If not, then it’s no surprise that you don’t like the game either.
I dragged out my thought. The developers are great for continuing to release new parts of this awesome fighting game and they should be supported by purchase anyway, the game is not bad, but the fact that the graphics were made so eye-popping and instead of improving the combat they simply added magic – that’s all, no. This is no good.
Let’s make a new part with normal graphics and polished combat, so that, for example, when 2 blades hit each other at the same time, they would collide with each other, and not count damage from the one who struck the blow a microsecond faster. Make sure that the shield on your back blocks the blows at least partially, so that, for example, instead of blocking, you can turn your back after parrying a blow and blow your enemy’s head off with a roundhouse. Make more interesting maps, with cool plots, tweak the graphics, improve the animation, set a limit on archers, add more weapons and special attacks for warriors, for example, some kind of double 360-degree turn with a chain-mace, make more animations of the attacks themselves, so that a backhand blow, for example, has not one option, but three, to make it more realistic, come up with something like that, this will be what you need. In the meantime, you’re marking time.