It’s no secret that F.E.A.R. 2: Project Origin was noticeably different from the original. And although the sequel had plenty of creepy scenes, and the dead girl Alma regularly appeared in the most unexpected places, trying to get closer to the main character, in F.E.A.R. 2, the developers placed greater emphasis on active firefights. There were dozens of enemies, we unloaded clip after clip into them, everything around sparked and exploded. The apotheosis of “Mochilov” can safely be considered the moment when the player was given a combat robot and asked to rush through the level like a breeze, taking out everyone he encountered with the help of a heavy machine gun and missiles. Final F.E.A.R. 2, as is customary Monolith, left more questions than it answered and, alas, an addition called F.E.A.R. 2: Reborn does not shed any light on the mysterious ending.
To be honest, let’s call it Reborn the full-fledged supplement does not turn the tongue. The developers did not bother themselves with writing an outstanding storyline, but simply constructed a story that develops parallel to the events of F.E.A.R. 2. This time you will play as one clone fighter nicknamed “Foxtrot 813”, and the fighting will start abruptly and without warning. At the very beginning, we find ourselves in the cockpit of a robot already familiar from Project Origin, and literally a couple of seconds later a furious battle breaks out. Enemies are coming out of every crack like cockroaches, enemy robots are falling from somewhere in the sky, there are fires and corpses all around.
F.E.A.R. 2: Reborn from https://noaccount-casinos.co.uk/review/spinscastle/ the very beginning imposes a very active style of play and, in general, successfully maintains the pace until the very end. And although a new episode can easily be completed in an hour and a half, an impressive amount of entertainment fits into these minutes. You’ll have to fight armies of the same clones, take part in a brutal sniper duel on the streets of a destroyed city, wander through a building that has fallen on its side (this, by the way, is one of the most unusual levels), shoot mutants in some gloomy sewer. There’s never much time to be bored, and to keep us from relaxing, either Paxton Vettel regularly appears on stage, whispering his signature crazy speeches, or the dead girl Alma, who pesters our hero with manic persistence.
The degree of shooting is also high. There are now not only a lot of enemies, but they have become a little smarter. They learned to really shoot accurately, try to work as a team, and even often go around from the rear and flanks, hiding behind boxes. The AI’s attempts to portray tactics most often look pitiful and are stopped by a well-thrown grenade, but sometimes the villains manage to organize themselves and take out numbers. Again, the problem is that there are few first aid kits, and ammo runs out quickly, so you have to be on guard.
Despite all the advantages, name F.E.A.R. 2: Reborn the tongue, as we have already said, does not turn into a full-fledged addition. The main problem, of course, is that there is nothing new in the game. The enemies and almost all of their phrases are taken from Project Origin, the level design, and indeed the graphics in general, were also migrated from the previous release, the arsenal is the same, the techniques are old, sounds and graphics… Well, you get the idea. The game will appeal only to those who didn’t have enough shooting in Project Origin, although there seemed to be plenty of it there too. F.E.A.R. 2: Reborn can’t be taken seriously. It is too fleeting and too similar to the original. However, those who like furious shootouts will quickly reach the final, receiving their piece of happiness. But we hope that Monolith will not let fans of the series down and will release a normal addition. With a sane plot, new guns and levels.
Pros: dynamic shootouts; wiser enemies; sometimes it’s really scary.
Cons: there is absolutely nothing new; the game is too short.