Salute, Stopgeymovites! Here comes the 5th (anniversary!)issue of Besyavosti – sections where everything is bad, noir is all around, “games are no longer the same”, and all shooters are “Codes”. It’s so bad? Of course not! But you have to pour out your bile on something from time to time! Let’s get started!
Issue five: LEAVE ME ALONE. FUCKING MULTIPLAYER.
The multiplayer itself is cool. There are no options… No questions asked… Multiplayer gave birth to Battlefield… And Minecraft… And, in general, crushing evil spirits with a friend is more fun. Even the most hardened gaming veterans will say that dandy, KONtra and friend were once an unchangeable formula for universal happiness… Well, and polyethylene with pimples, of course, what happiness would be without it. But in our difficult and dangerous times, everything has changed. Developers and publishers of games, in a panic in front of the carriers of the black flag with a skull and crossbones, began to throw out idiotic statements one after another in the spirit of “today you can’t sell games without an online mode!». And it began! "Plot? Fuck the plot, let’s better pit a dozen schoolchildren on a cramped map and give them guns! Characters? Why, when there are pop-up inscriptions +100 points for killing a partner from the “lying on the carpet with fins” position? Well, let’s not forget about the little warm-up campaign.» The concept of “single” has often become associated with something unnecessary, boring and bearded. In general it is. If you still associate great games with good books and epic stories, then this article is for you. Let’s look at a few examples of how multiplayer is killing something important in the game that we once loved so much.
World of Warcraft.
Here is a vivid example of how online completely destroys an entire world and kills characters.
First, a little test. What is Warcraft for you??
1. WoW! Grind! Hooray! (Go through the forest!)
2. Program for launching DOTA! (there!)
3. Epic Strategy with the best single in the genre! (This article is for you!)
Yes, this is exactly how I remember the good old WC3. And even though many people liked it precisely because of the multiplayer, at least it lived (and lives!) separately from the main campaign and did not interfere with it. Everyone who touched this miracle still remembers the incredible story of the moral corruption of the paladin Arthas, the heroic death of Thunder the Bully and the long journey of Thrall. These heroes have become standards for us. We practically lived an entire era with them in this amazing world, where history was written with pen on paper, and not with a greedy paw on a wallet (How could this stupid twist have arisen any other way: the dragon Deathwing flew in and destroyed the whole world, that’s the whole plot for the new money-guzzling add-on). But the saddest thing is Artes, who from a symbol, almost an icon of the gaming industry, has turned into a faceless loot bag and a hitting ball. Or Illidan, who has already been kicked by every worthless schoolboy. Or Thrall, who now works as a quest giver. It’s stupid, of course, to complain about the main MMORPG in the world, no one doubted that everything would turn out exactly like this, but any, even the most well-developed universe, will not be able to withstand 12.000.000 nerds ruining the whole atmosphere. There’s nothing you can do about it.
Resident Evil 5 and Resident Evil: Racoon City
And so the atmosphere of horror https://slotsnogamstop.co.uk/netent-slots/ is replaced by simple fun and mochilov.
Coop has always been asked to join the famous series of games about zombie fighters. But playing the entire game on it, completely finishing off the single, is clearly not the best solution. The first 3 parts (not counting series without numbers) were always single, one might even say intimate games, where slowness and atmosphere ruled the roost. Shooting zombies alternated with searching for keys, clues and, of course, puzzles. The fear built up gradually, the narrow corridors did not allow one to relax. Even the 4th part, despite the instantly increased dynamics, did not lose its signature atmosphere… But the 5th “rezik” immediately crossed out everything that made many people love RE. We decided to play alone? Get the dumbest partner for the entire game, who shoots the entire clip into your back and drowns in a crowd of zombies. The subtle atmosphere of horror gave way to mild irritation and constant “be stupid.”! Stop standing!“And in the company of a friend, the game turned into pure fun. Such a funny L4D for two.
And Sheva was not developed at all as a character, she was practically sewn into the story… so that she would exist and shoot. There is no need to talk about the complete absence of riddles.
Racoon City successfully continues the RE mutation in Left4Dead. All gameplay videos demonstrate a tasteless mess on the streets of the city beloved by many. The developers are especially proud of the ability to kill Leon Kennedy in the game with an unnamed soldier. Very encouraging..
Lost Planet 2
Complete degradation of the series in all respects
Lost Planet at one time was one of the first Next-Gen armor-piercing shells. Wild dynamics, intriguing plot, hefty bosses (guys, the bosses are HUGE!). The second part, clearly inspired by the epic power of Left4Dead, went into deep co-op. And completely failed. The developers have crossed that fine line when frantic dynamics turn into mush, and entertainment becomes a fireworks of explosions and sparks that make you want to puke. If one hero could still make the action interesting and even exciting, then four idiots destroyed the entire theater, tore the curtain and dropped the mezzanine. And of course, all the soldiers had no names, characters or faces.
King’s Bounty: Legions
A tale of how a fairy tale turns into nonsense gameplay.
This is the second time this poor relative has become an object of humiliation in my (and your) column. But that was just an analysis of a couple of previews, and now personal impressions of the beta test.
Horror! Rotting rubbish! ARRR! If you have already heard about Facebook* and donation more than once, now we will talk about local quests. Remember what surprised you most about “Knight of the Legend” and “Armor in Princesses” (I didn’t confuse anything?)? There were simply beautifully written quests that created the feeling of the sweetest fairy tale in the world. What do we have now?? “Go, kill a squad of robbers”, “Fight the spiders”, “We were attacked by wolves here, kill them”. Minimum fairy tales and adventures, maximum nonsense gameplay and PvP. These are the forks..
As one very good doctor said: “Everything is poison, everything is medicine; both are determined by the dose". It’s the same with multiplayer. Some make hits with it, others spoil the single and the atmosphere. Everything would be fine, but there is one illustrative example of how Right shove the network part into an exclusively single-player game, without spoiling, but even transforming the atmosphere. Everyone looks up to.
Demon’s Souls
Here it is, megahardcore! It’s unlikely that you remember at least one game with such multiplayer. As soon as you cut down the network, translucent ghosts of long-dead heroes begin to walk across the fields of past battles (according to the plot of the game). Moreover, everyone can write a message on the ground for “future” heroes. I’m glad that for writing hints there are only a bunch of phrases prepared in advance by the developers, so no one will litter the floor with all sorts of “olololoPyschPyshch”. We will also see pools of blood everywhere, touching which you can watch the last moments of the lives of unlucky players. Considering that death and traps await you around every turn, it is vital to take advantage of all this. And when a message appears in the spirit of “a black phantom has invaded your world,” then naturally, the blood in your veins runs cold.
And remember, the Internet is evil!
* The activities of the parent organization “Meta” are recognized as extremist and prohibited on the territory of the Russian Federation