Mobile mechanics: gacha

Mobile games are taking up an increasing share of the video game market. Naturally, companies want a piece of this growing pie, and given that mobile games are usually simpler than desktop or console ones, the number of games is growing by leaps and bounds. And, since most of them are free, developers are forced to look for ways to monetize their creations. One of these methods, but far from the only one, is gacha.

What is it? Gacha is a system in which the player receives most of the game elements through, essentially, loot boxes. Initially, gacha games took the idea from slot machines, and therefore there was a guarantee that for a fixed number of attempts (rolls) the player would receive the desired item. Now they are moving away from this tradition further and further, preserving it only in the “pity system”, when the probability of a rarer drop increases with the number of attempts. But the presence of such a lottery in itself is not a death sentence for the game, since the problem is not in the system, but in how it is used.

In Xenoblade Chronicles 2, for example, the player also obtains characters through a gacha, but it is a single-player game!

What are the requirements for https://eliteslotscasino.co.uk/login/ a good gacha game?? Good, that is, one that I would like to return to, with interesting gameplay and pleasant aesthetics? Of course, the criteria already mentioned are important, but, frankly, they are important for any game, not just for gacha. What is important for this particular genre?? The answer follows from the features of the game: gacha games involve regularly logging into the game, performing certain, often automated tasks, and collecting a large collection of characters, weapons or other gameplay items. And for all this you need two eternal resources: money and time.

About money

Like any business, video game companies strive to make as much money as possible. And gacha game developers/publishers are no exception. The three main sources of profit, as I see them: the sale of “rolls”, that is, attempts to get the desired character, the sale of in-game amenities, such as increased storage or additional leveling slots, and the sale of graphical improvements, various skins/appearances. Let’s consider each option in more detail, what are the advantages and disadvantages.

Selling resources for gacha exists, I think, in every game of the genre – after all, this is the ultimate insurance against bad luck for fat wallets, which costs the developer nothing – and in this regard, it is worth paying attention to the methods of obtaining resources for gacha in the game. Often they are needed only for the gacha itself and, sometimes, for other purchases from the “game comfort” and “skins” categories. It’s better to look at such things as monthly income, because game events are often monthly too. More often – players are constantly in tension, how to manage everything, less often – and boredom appears because nothing is happening.

Speaking of counting resources, I’ll give an example: in the already closed Overlord mass for the dead, as far as I remember, it was something like this: 100 for weekly quests every week, about 700 for an event (there were no repeats of events when I played, but if there were, they could have been excluded or divided into two), and about 1000 for the arena, which required very pumped up characters. Total approximately 2100 per month. Each roll cost 50 and the chance of getting a 5 star character was 3%. If the character’s chance of rate-up (increased probability of obtaining) was 1%, then the expected number of attempts before receiving this character is 100, that is, you need to save for about 2.5 months for one character, but it is not a fact that you will receive this character, rather, in 100 attempts it is reasonable to expect to receive it. And others float by and float by… This is precisely what is unpleasant about the gacha that monetizes rolls – the feeling of missed opportunities pushes people to make purchases, and not everyone is ready for it.

Needless to say, they are trying to make the process of getting a new character more beautiful?

Needless to say, they are trying to make the process of getting a new character more beautiful?

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